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Hat Dude

Some diffuse-only work that I find myself doing in my free time because it's fun. I really enjoy the workflow of sculpting in Zbrush then baking it down in Substance Painter and finishing it off by painting over it.

Make sure to check out the Marmoset Viewer file!

The original concept sketch is pretty different from the final outcome.

The original concept sketch is pretty different from the final outcome.

After just doing a bust, I decided to do the full character but ended up going in a different direction with it. Here you can see some concept work for the body.

After just doing a bust, I decided to do the full character but ended up going in a different direction with it. Here you can see some concept work for the body.

I bake a Zbrush sculpt to leverage Painter's powerful baked lighting tools.

I bake a Zbrush sculpt to leverage Painter's powerful baked lighting tools.

Some more shots of the sculpts.

Some more shots of the sculpts.

A simple rig was made to pose the character in Maya.

A simple rig was made to pose the character in Maya.