I made this crunchy, low poly soldier dude a couple years back, so I thought it would be fun to make a little diorama animation with it. Fought for a long time with Viewer to get the muzzle flash effect to look decent but eventually I got a result that looked good enough :).
Assets are just sculpted in zbrush then baked down and textured to diffuse-only. It's always nice to take a break from PBR texturing now and then.